One thought on “Resume

  1. Erik Åhlund Helguera

    Hey Randy,

    I have a quick question, as I told you I’m working on a wipeout/redout kind of game, a hover racer.
    I’ve been wondering how to apply a drifting mechanic to the game, I’m not sure how to do it, should I apply some kind of rotation friction? I’ve heard people having two different quaternions, one for the visual rotation and another one for the physical rotation. Then slerping the physical rotation to get closer to the visual one each frame. I tried that and it didn’t feel good…

    I’d really apreciate it if you could help me on this one!

    Thanks again! :)

    Erik Åhlund


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