Code Sample: Gaussian Elimination

In my current portfolio project I came across the need for an implementation of Gaussian Elimination to solve a system of equations in C++. I’ve decided to open source the code and use it for a code sample as a portfolio piece. Here is an entire working program:

And Continue Reading →

Dynamically Slicing Shapes

Just this morning I finished up a small open source project, along with a huge article at gamedev.tutsplus. The open source project is an implementation of Sutherland-Hodgman clipping which can be used in many advanced shape and mesh manipulation techniques. Gif of the open source project in action. Slicing a Continue Reading →