3D Physics Engine: Linear Memory (LM)

 

Linear Memory (LM) is the silly name I’ve chosen for my most recent implementation of a 3D rigid body engine in from-the-ground-up C++.

Link to source: here.

LM has been used in a student project and has been the focal point of much of my undergraduate studies. Here are some various gifs of the LM engine in action:

MeshesCollision

slice4 slice3 qhull_3 qhull_4 slice slice2

swept

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