Monthly Archives: February 2017

2D Collision Detection Library – tinyc2

Collision detection is pretty hard. Making 2D games is pretty fun. Wouldn’t it be nice to make a cool 2D game without fiddly around forever with collisions? With the single-file C header library tinyc2 now it’s possible to focus on the fun parts of development rather than twiddling with endless collision bugs, or ripping collision detection out of pre-made physics engines.

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